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SoState(3) | Coin | SoState(3) |
NAME¶
SoState - The SoState class manages the Coin scenegraph traversal state data. The SoState class is used by actions derived from the SoAction class. It manages the scenegraph state as stacks of elements (ie instances of classes derived from SoElement).SYNOPSIS¶
#include <Inventor/misc/SoState.h>Public Member Functions¶
SoState (SoAction *action, const SoTypeList &enabledelements)
Detailed Description¶
The SoState class manages the Coin scenegraph traversal state data. The SoState class is used by actions derived from the SoAction class. It manages the scenegraph state as stacks of elements (ie instances of classes derived from SoElement).Constructor & Destructor Documentation¶
SoState::SoState (SoAction *theAction, const SoTypeList &enabledelements)¶
The constructor. The theAction argument is the action object the state is part of, and the enabledElements argument is an SoTypeList of the elements that are enabled for this action. The constructor pushes a default element onto the indexes of all the enabled element stacks. SoElement::push() is not called on the initial elements in the SoState stacks, but SoElement::init() is.SoState::~SoState (void)¶
The destructor. Note that when destruction happens, lagging events caused by lazy evaluation won't be performed.Member Function Documentation¶
SoAction * SoState::getAction (void) const¶
This method returns the pointer to the action instance given to the constructor.SoElement * SoState::getElement (const intstackindex)¶
This method returns a modifyable instance of the element on the top of the stack with the given stackindex. Because of lazy programming, this function may need to do some work, so SoState::getConstElement() should be used instead whenever possible.const SoElement * SoState::getConstElement (const intstackIndex) const [inline]¶
This method returns a pointer to the top element of the given element stack. The element is read-only and must not be changed under any circumstances or strange side-effect will occur. Note that this function will assert if the element with the given stack identity value is not presently on the state stack. To check whether or not an element is present in the stack, use SoState::isElementEnabled().void SoState::push (void)¶
This method pushes the state one level down. This saves the state so it can be changed and later restored to this state by calling SoState::pop(). The push and pop mechanism is performed lazily for efficiency reasons (avoids a lot of memory allocation and copying). Only when a state element is actually going to be changed, that element will be pushed for real.void SoState::pop (void)¶
This method pops the state to restore it to a previous state. Pops are performed eagerly but the code is very tight so there is no reason to worry about efficiency.void SoState::print (FILE *constfile = stdout) const¶
This method is just for debugging purposes.SbBool SoState::isElementEnabled (const intstackindex) const [inline]¶
This method returns TRUE if the element with the given element stack index is enabled, and FALSE otherwise.int SoState::getDepth (void) const¶
This method returns the current depth of the state stack. The depth is 'virtual', not necessarily physical.void SoState::setCacheOpen (const SbBoolopen)¶
Controls whether a cache is open.SbBool SoState::isCacheOpen (void) const [inline]¶
Returns whether a cache is open.Author¶
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