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SoRotor(3) | Coin | SoRotor(3) |
NAME¶
SoRotor - The SoRotor class is a node used to animate rotations. Insert this node in your hierarchy to apply a continuous rotation to some geometry. Since this node inherits the SoRotation node, rotation is restricted around the axis specified in the rotation field.SYNOPSIS¶
#include <Inventor/nodes/SoRotor.h> Inherits SoRotation.Public Member Functions¶
virtual SoType getTypeId (void) const
Static Public Member Functions¶
static SoType getClassTypeId (void)
Public Attributes¶
SoSFFloat speed
Protected Member Functions¶
virtual const SoFieldData * getFieldData (void) const
Static Protected Member Functions¶
static const SoFieldData ** getFieldDataPtr (void)
Additional Inherited Members¶
Detailed Description¶
The SoRotor class is a node used to animate rotations. Insert this node in your hierarchy to apply a continuous rotation to some geometry. Since this node inherits the SoRotation node, rotation is restricted around the axis specified in the rotation field.Rotor { rotation 0 0 1 0 speed 1 on TRUE }
Constructor & Destructor Documentation¶
SoRotor::SoRotor (void)¶
Constructor.SoRotor::~SoRotor () [protected], [virtual]¶
Destructor.Member Function Documentation¶
SoType SoRotor::getTypeId (void) const [virtual]¶
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example:void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } }For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups. Reimplemented from SoRotation.
const SoFieldData ** SoRotor::getFieldDataPtr (void) [static], [protected]¶
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Reimplemented from SoRotation.const SoFieldData * SoRotor::getFieldData (void) const [protected], [virtual]¶
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Reimplemented from SoRotation.Member Data Documentation¶
SoSFFloat SoRotor::speed¶
Specifies the speed of rotation, in revolutions per second. Defaults to 1.0.SoSFBool SoRotor::on¶
Enable/disable rotation. Default enabled.Author¶
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