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SoMultiTextureImageElement(3) | Coin | SoMultiTextureImageElement(3) |
NAME¶
SoMultiTextureImageElement - The SoMultiTextureImageElement class is yet to be documented. FIXME: write doc.SYNOPSIS¶
#include <Inventor/elements/SoMultiTextureImageElement.h> Inherits SoElement. Inherited by SoGLMultiTextureImageElement.Public Types¶
enum Model { BLEND = 0x0be2, MODULATE = 0x2100, DECAL = 0x2101, REPLACE = 0x1E01 }
Public Member Functions¶
virtual void init (SoState *state)
Static Public Member Functions¶
static SoType getClassTypeId (void)
Protected Member Functions¶
virtual ~SoMultiTextureImageElement ()
Additional Inherited Members¶
Detailed Description¶
The SoMultiTextureImageElement class is yet to be documented. FIXME: write doc.Coin 2.2
Constructor & Destructor Documentation¶
SoMultiTextureImageElement::~SoMultiTextureImageElement () [protected], [virtual]¶
The destructor.Member Function Documentation¶
SoType SoMultiTextureImageElement::getClassTypeId (void) [static]¶
This static method returns the class type. Reimplemented from SoElement. Reimplemented in SoGLMultiTextureImageElement.int SoMultiTextureImageElement::getClassStackIndex (void) [static]¶
This static method returns the state stack index for the class. Reimplemented from SoElement. Reimplemented in SoGLMultiTextureImageElement.void * SoMultiTextureImageElement::createInstance (void) [static]¶
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Reimplemented in SoGLMultiTextureImageElement.void SoMultiTextureImageElement::initClass (void) [static]¶
This static method initializes static data for the SoMultiTextureImageElement class. Reimplemented from SoElement. Reimplemented in SoGLMultiTextureImageElement.void SoMultiTextureImageElement::setDefault (SoState *conststate, SoNode *constnode, const intunit = 0) [static]¶
Resets this element to its original values.void SoMultiTextureImageElement::set (SoState *conststate, SoNode *constnode, const intunit, const SbVec3s &size, const intnumComponents, const unsigned char *bytes, const WrapwrapS, const WrapwrapT, const WrapwrapR, const Modelmodel, const SbColor &blendColor) [static]¶
FIXME: write doc. This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.const unsigned char * SoMultiTextureImageElement::get (SoState *conststate, const intunit, SbVec3s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Wrap &wrapR, Model &model, SbColor &blendColor) [static]¶
FIXME: write doc. This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.const unsigned char * SoMultiTextureImageElement::getImage (SoState *conststate, const intunit, SbVec2s &size, int &numComponents) [static]¶
FIXME: write docconst unsigned char * SoMultiTextureImageElement::getImage (SoState *conststate, const intunit, SbVec3s &size, int &numComponents) [static]¶
FIXME: write docconst SbColor & SoMultiTextureImageElement::getBlendColor ( SoState *conststate, const intunit = 0) [static]¶
FIXME: write doc.SoMultiTextureImageElement::Model SoMultiTextureImageElement::getModel ( SoState *conststate, const intunit = 0) [static]¶
FIXME: write doc.SoMultiTextureImageElement::Wrap SoMultiTextureImageElement::getWrapS ( SoState *conststate, const intunit = 0) [static]¶
FIXME: write doc.SoMultiTextureImageElement::Wrap SoMultiTextureImageElement::getWrapT ( SoState *conststate, const intunit = 0) [static]¶
FIXME: write doc.SoMultiTextureImageElement::Wrap SoMultiTextureImageElement::getWrapR ( SoState *conststate, const intunit = 0) [static]¶
FIXME: write doc.const unsigned char * SoMultiTextureImageElement::getDefault (SbVec3s &size, int &numComponents) [static]¶
FIXME: write doc.void SoMultiTextureImageElement::push (SoState *state) [virtual]¶
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth. Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack(). Reimplemented from SoElement. Reimplemented in SoGLMultiTextureImageElement.SbBool SoMultiTextureImageElement::matches (const SoElement *element) const [virtual]¶
This function returns TRUE is the element matches another element (of the same class), with respect to cache validity. If the application programmer's extension element has a matches() function, it should also have a copyMatchInfo() function. Implements SoElement.SoElement * SoMultiTextureImageElement::copyMatchInfo (void) const [virtual]¶
This function creates a copy of the element that contains enough information to enable the matches() function to work. Used to help with scenegraph traversal caching operations. Implements SoElement.void SoMultiTextureImageElement::setElt (const intunit, const uint32_tnodeid, const SbVec3s &size, const intnumComponents, const unsigned char *bytes, const WrapwrapS, const WrapwrapT, const WrapwrapR, const Modelmodel, const SbColor &blendColor) [virtual]¶
FIXME: write doc.SbBool SoMultiTextureImageElement::hasTransparency (const intunit = 0) const [virtual]¶
Called by containsTransparency(). Returns TRUE if image data has transparency. Default method does a very poor job of detecting this, since it returns TRUE when the number of components are 2 or- 4.
- Override whenever it is important to know this (SoGLTextureImageElement overrides it to avoid transparency handling where possible).
int SoMultiTextureImageElement::getNumUnits () const [protected]¶
Get the number of units with image data set.Author¶
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