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SoGLEnvironmentElement(3) | Coin | SoGLEnvironmentElement(3) |
NAME¶
SoGLEnvironmentElement - The SoGLEnvironmentElement class is for setting GL fog etc.SYNOPSIS¶
#include <Inventor/elements/SoGLEnvironmentElement.h> Inherits SoEnvironmentElement.Public Member Functions¶
virtual void init (SoState *state)
Static Public Member Functions¶
static SoType getClassTypeId (void)
Protected Member Functions¶
virtual ~SoGLEnvironmentElement ()
Additional Inherited Members¶
Detailed Description¶
The SoGLEnvironmentElement class is for setting GL fog etc.Constructor & Destructor Documentation¶
SoGLEnvironmentElement::~SoGLEnvironmentElement () [protected], [virtual]¶
The destructor.Member Function Documentation¶
SoType SoGLEnvironmentElement::getClassTypeId (void) [static]¶
This static method returns the class type. Reimplemented from SoEnvironmentElement.int SoGLEnvironmentElement::getClassStackIndex (void) [static]¶
This static method returns the state stack index for the class. Reimplemented from SoEnvironmentElement.void * SoGLEnvironmentElement::createInstance (void) [static]¶
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Reimplemented from SoEnvironmentElement.void SoGLEnvironmentElement::initClass (void) [static]¶
This static method initializes static data for the SoGLEnvironmentElement class. Reimplemented from SoEnvironmentElement.void SoGLEnvironmentElement::pop (SoState *state, const SoElement *prevTopElement) [virtual]¶
This method is callled when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement. Override this method if you need to copy some state information from the previous top of stack. Reimplemented from SoElement.Author¶
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