CROSS(3G) [FIXME: manual] CROSS(3G)

# NAME¶

cross - calculate the cross product of two vectors

# DECLARATION¶

vec3 cross(vec3 x, vec3 y);

dvec3 cross(dvec3 x, dvec3 y);

# PARAMETERS¶

x

Specifies the first of two vectors

y

Specifies the second of two vectors

# DESCRIPTION¶

cross returns the cross product of two vectors, x and y, i.e. $\begin{pmatrix} { x[1] \times y[2] - y[1] \times x[2] } \\ { x[2] \times y[0] - y[2] \times x[0] } \\ { x[0] \times y[1] - y[0] \times x[1] } \end{pmatrix}$.

# VERSION SUPPORT¶

 OpenGL Shading Language Version Function Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50 cross (vec3) ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ cross (dvec3) - - - - - - ✔ ✔ ✔ ✔ ✔ ✔