table of contents
DAVEGNUKEM(6) | Games Manual | DAVEGNUKEM(6) |
NAME¶
davegnukem - A retro-style 2D scrolling platform shooter
SYNOPSIS¶
davegnukem [OPTIONS]
DESCRIPTION¶
Dave Gnukem is an open source retro-style 2D scrolling platform shooter, inspired by and similar to Duke Nukem 1. It is written in C++ using SDL library and it features an integrated level editor as well.
OPTIONS¶
- -f
- Fullscreen.
- -640
- Set resolution to 640x480.
- -scale NUMBER
- Force window size to multiple of 320x200 base resolution.
- -datadir DIR
- Override default data path, it may be absolute or relative.
GAMEPLAY¶
Try find the exit, while dodging or shooting monsters.
DEFAULT KEYS¶
- Left/Right
- Move left/right
- Ctrl
- Jump
- Alt
- Shoot
- Up
- Action key for opening doors, using teleporters or lifts, activating the exit, etc
- Esc
- In-game menu
- 6/7
- Decrease/increase volume
- Insert
- Toggle sounds
- Shift+F6/F7
- Decrease/increase speed (framerate)
- Shift+F8/F9
- Toggle map/sprite auto-shadows
- F10
- Save screenshot
LEVEL EDITOR¶
To enter the level editor you must first enable DebugStuff by pressing Ctrl+Shift+G. Then use F5 to invoke the level editor or F4 for the sprite one. See the README for more details about both the debug mode and the editors.
SEE ALSO¶
More information can be found in the README and on the website https://djoffe.com/gnukem/
AUTHOR¶
Dave Gnukem was written by David Joffe <david at
djoffe.com>.
This manual page was written by Matteo Bini <matteobin@tiepi.it>.
v1.0.3 - 29 Nov 2022 |