table of contents
huntd — hunt
daemon, back-end for hunt game
huntd controls the multi-player
hunt(6) game. When it starts up, it tries to notify all
members of the hunt-players mailing list (see
sendmail(8)) by faking a talk(1) request
from user “Hunt Game”.
-s option is for running
huntd forever (server mode). This is similar to
running it under the control of inetd(8) (see below), but
it consumes a process table entry when no one is playing.
-p option changes the UDP port number
used to rendezvous with the player process and thus allows for private games
of hunt. This option turns off the notification of players on the
hunt-players mailing list.
inetd(8), you'll need to put the
hunt service in
hunt 26740/udp # multi-player/multi-host mazewars
hunt dgram udp wait nobody /usr/sbin/huntd huntd
huntdon a private port, change the port listed for
When hunt(6) starts up, it broadcasts on the
local area net (using the broadcast address for each interface) to find a
hunt game in progress. If a
huntd hears the request, it sends back the port
number for the
hunt process to connect to.
hunt process starts up a
huntd on the local machine and tries to rendezvous
Conrad Huang, Ken Arnold, and Greg Couch;
University of California, San Francisco, Computer Graphics Lab
|April 4, 2001|