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1oom_classic_sdl2(6) Games Manual 1oom_classic_sdl2(6)

NAME

1oom_classic_sdl2 - SDL2 frontend for 1oom reimplementation of Master of Orion

SYNOPSIS

1oom [options]

DESCRIPTION

This manual page briefly documents the 1oom_classic_sdl2 command.

1oom is a re-implementation of the game engine from the classic Master of Orion game, developed by Simtex Software and published by Microprose in 1993. 1oom_classic_sdl2 is the SDL2 frontend to that engine.

OPTIONS

A summary of options is included below. For a complete description, see the documentation referenced below.

-?
Show command line options
Enable audio
Set config filename
Enable fullscreen
Set data directory
Set log filename
Enable music
Set new game AI type (0..1)
Enable SFX
Set user directory

FILES

1oom requires a copy of the Master of Orion (v1.3) LBX files. See /usr/share/doc/1oom/lbxmd5.txt for the expected MD5sums.

According to the XDG standard, 1oom will check the following directories for the LBX files (in order):

1.
$XDG_DATA_HOME/1oom
2.
$XDG_DATA_DIRS/1oom
3.
~/.local/share/1oom
4.
/usr/share/games/master-of-orion
5.
/usr/share/1oom
6.
/usr/local/share/1oom

You can also override this and specify your own path to look for the LBX files by passing the command-line argument -data <path> when running 1oom. The given path is saved to the configuration file.

SEE ALSO

/usr/share/doc/1oom/usage_classic.txt, /usr/share/doc/1oom/usage_common.txt.

December 19 2021