NAME¶
gl_NumWorkGroups - contains the number of workgroups that have been dispatched
to a compute shader
DECLARATION¶
in uvec3 gl_NumWorkGroups ;.SH "DESCRIPTION"
In the compute language, gl_NumWorkGroups contains the
total number of work groups that will execute the compute shader. The
components of gl_NumWorkGroups are equal to the num_groups_x,
num_groups_y, and num_groups_z parameters passed to the
glDispatchCompute command.
VERSION SUPPORT¶
|
OpenGL Shading Language
Version |
Variable Name |
1.10 |
1.20 |
1.30 |
1.40 |
1.50 |
3.30 |
4.00 |
4.10 |
4.20 |
4.30 |
4.40 |
4.50 |
gl_NumWorkGroups |
- |
- |
- |
- |
- |
- |
- |
- |
- |
✔ |
✔ |
✔ |
SEE ALSO¶
gl_WorkGroupSize(), gl_WorkGroupID(),
gl_LocalInvocationID()
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication License,
v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2012-2014 Khronos Group