table of contents
GLACTIVETEXTURE(3G) | [FIXME: manual] | GLACTIVETEXTURE(3G) |
NAME¶
glActiveTexture - select active texture unitC SPECIFICATION¶
void glActiveTexture(GLenum texture);
PARAMETERS¶
textureSpecifies which texture unit to make active. The number
of texture units is implementation dependent, but must be at least 80.
texture must be one of GL_TEXTUREi, where i ranges
from zero to the value of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS minus
one. The initial value is GL_TEXTURE0.
DESCRIPTION¶
glActiveTexture selects which texture unit subsequent texture state calls will affect. The number of texture units an implementation supports is implementation dependent, but must be at least 80.ERRORS¶
GL_INVALID_ENUM is generated if texture is not one of GL_TEXTUREi, where i ranges from zero to the value of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS minus one.ASSOCIATED GETS¶
glGet() with argument GL_ACTIVE_TEXTURE, or GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.VERSION SUPPORT¶
OpenGL Version | ||||||||||||
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glActiveTexture | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
SEE ALSO¶
glGenTextures(), glBindTexture(), glCompressedTexImage1D(), glCompressedTexImage2D(), glCompressedTexImage3D(), glCompressedTexSubImage1D(), glCompressedTexSubImage2D(), glCompressedTexSubImage3D(), glCopyTexImage1D(), glCopyTexImage2D(), glCopyTexSubImage1D(), glCopyTexSubImage2D(), glCopyTexSubImage3D(), glDeleteTextures()glIsTexture(), glTexImage1D(), glTexImage2D(), glTexImage2DMultisample(), glTexImage3D(), glTexImage3DMultisample(), glTexSubImage1D(), glTexSubImage2D(), glTexSubImage3D(), glTexParameter(),COPYRIGHT¶
Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.COPYRIGHT¶
Copyright © 1991-2006 Silicon Graphics, Inc.Copyright © 2010-2014 Khronos Group
05/21/2015 | [FIXME: source] |