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S3D_PUSH_MATERIALS_A(3) | s3d Manual | S3D_PUSH_MATERIALS_A(3) |
NAME¶
s3d_push_materials_a - push many materialsSYNOPSIS¶
#include <s3d.h>
int s3d_push_materials_a(int object,
const float *mbuf,
uint16_t n);
DESCRIPTION¶
Pushes a buffer of materials. Those materials are in the format float[n*12], with mbuf[n*12 + 0-3] - ambience mbuf[n*12 + 4-7] - specular mbuf[n *12 + 8-11] - diffusion values of each entry. n is the number of materials pushed. The values are in the order r,g,b,a. If you only want to push one material, use the more easy s3d_push_material_a() function.// each line has r,g,b,a value float bla[24]= {1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1}; s3d_push_materials_a(object, bla, 2); // push a red and a cyan material
AUTHOR¶
Simon WunderlichAuthor of s3d
s3d |