NAME¶
gl_InstanceID - contains the index of the current primitive in an instanced draw
command
DECLARATION¶
in int gl_InstanceID ;.SH "DESCRIPTION"
gl_InstanceID is a vertex language input variable that holds the integer
index of the current primitive in an instanced draw command such as
glDrawArraysInstanced. If the current primitive does not originate from
an instanced draw command, the value of
gl_InstanceID is zero.
VERSION SUPPORT¶
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OpenGL Shading Language Version |
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Variable Name |
1.10 |
1.20 |
1.30 |
1.40 |
1.50 |
3.30 |
4.00 |
4.10 |
4.20 |
4.30 |
4.40 |
4.50 |
gl_InstanceID |
- |
- |
- |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
SEE ALSO¶
gl_VertexID()
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication License,
v 1.0, 8 June 1999.
http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group