NAME¶
glCompileShader - Compiles a shader object
C SPECIFICATION¶
void
glCompileShader(GLuint shader);
PARAMETERS¶
shader
Specifies the shader object to be compiled.
DESCRIPTION¶
glCompileShader compiles the source code strings that have been stored in
the shader object specified by
shader.
The compilation status will be stored as part of the shader object's state. This
value will be set to
GL_TRUE if the shader was compiled without errors
and is ready for use, and
GL_FALSE otherwise. It can be queried by
calling
glGetShader() with arguments
shader and
GL_COMPILE_STATUS.
Compilation of a shader can fail for a number of reasons as specified by the
OpenGL Shading Language Specification. Whether or not the compilation was
successful, information about the compilation can be obtained from the shader
object's information log by calling
glGetShaderInfoLog().
ERRORS¶
GL_INVALID_VALUE is generated if
shader is not a value generated
by OpenGL.
GL_INVALID_OPERATION is generated if
shader is not a shader
object.
ASSOCIATED GETS¶
glGetShaderInfoLog() with argument
shader
glGetShader() with arguments
shader and
GL_COMPILE_STATUS
glIsShader()
VERSION SUPPORT¶
|
OpenGL Version |
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Function / Feature Name |
2.0 |
2.1 |
3.0 |
3.1 |
3.2 |
3.3 |
4.0 |
4.1 |
4.2 |
4.3 |
4.4 |
4.5 |
glCompileShader |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
SEE ALSO¶
glCreateShader(),
glLinkProgram(),
glShaderSource()
COPYRIGHT¶
Copyright © 2003-2005 3Dlabs Inc. Ltd. Copyright © 2010-2014
Khronos Group. This material may be distributed subject to the terms and
conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2003-2005 3Dlabs Inc. Ltd.
Copyright © 2010-2014 Khronos Group