NAME¶
EndPrimitive - complete the current output primitive on the first vertex stream
DECLARATION¶
void EndPrimitive(void);
DESCRIPTION¶
Available only in the Geometry Shader,
EndPrimitive completes the
current output primitive on the first (and possibly only) vertex stream and
starts a new one.No vertex is emitted. Calling
EndPrimitive is
equivalent to calling
EmitStreamVertex() with
stream set to 0.
VERSION SUPPORT¶
|
OpenGL Shading Language Version |
|
|
|
|
|
|
|
|
|
|
|
Function Name |
1.10 |
1.20 |
1.30 |
1.40 |
1.50 |
3.30 |
4.00 |
4.10 |
4.20 |
4.30 |
4.40 |
4.50 |
EndPrimitive |
- |
- |
- |
- |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
SEE ALSO¶
EmitVertex(),
EmitStreamVertex(),
EndStreamPrimitive()
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication License,
v 1.0, 8 June 1999.
http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group