NAME¶
Mokomaze - ball-in-the-labyrinth game
SYNOPSIS¶
mokomaze [
-i input_device_type] [
-l
level_number] [
-c option]
OPTIONS¶
-i input_device_type,
--input input_device_type
- It is used to determine input device type manually. Currently supported
values is ' freerunner' (to use Freerunner's accelerometer) and '
keyboard'.
-l level_number,
--level level_number
- It specifies a level from which the game will be started. Levels are
counted from 1.
-c option,
--calibrate option
- It is used to perform the accelerometer calibration (' auto'
option) or to reset calibration data (' reset' option).
EXAMPLES¶
mokomaze
mokomaze
-l 5
mokomaze
-i freerunner
mokomaze
-i keyboard
-l 2
mokomaze
-c auto
mokomaze
-c reset
AUTHOR¶
This manual page was written by Joachim Breitner <nomeata@debian.org> for
the Debian system (but may be used by others).