NAME¶
SDL_WM_GrabInput - Grabs mouse and keyboard input.
SYNOPSIS¶
#include "SDL.h"
SDL_GrabMode SDL_WM_GrabInput(
SDL_GrabMode mode);
DESCRIPTION¶
Grabbing means that the mouse is confined to the application window, and nearly
all keyboard input is passed directly to the application, and not interpreted
by a window manager, if any.
When
mode is
SDL_GRAB_QUERY the grab mode is not changed, but the
current grab mode is returned.
typedef enum {
SDL_GRAB_QUERY,
SDL_GRAB_OFF,
SDL_GRAB_ON
} SDL_GrabMode;
RETURN VALUE¶
The current/new
SDL_GrabMode.