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SDL_MouseMotionEvent(3) SDL API Reference SDL_MouseMotionEvent(3)

NAME

SDL_MouseMotionEvent - Mouse motion event structure

STRUCTURE DEFINITION

typedef struct{
  Uint8 type;
  Uint8 state;
  Uint16 x, y;
  Sint16 xrel, yrel;
} SDL_MouseMotionEvent;

STRUCTURE DATA

type
SDL_MOUSEMOTION
state
The current button state
x, y
The X/Y coordinates of the mouse
xrel, yrel
Relative motion in the X/Y direction

DESCRIPTION

SDL_MouseMotionEvent is a member of the SDL_Event union and is used when an event of type SDL_MOUSEMOTION is reported.
Simply put, a SDL_MOUSEMOTION type event occurs when a user moves the mouse within the application window or when SDL_WarpMouse is called. Both the absolute ( x and y) and relative (xrel and yrel) coordinates are reported along with the current button states ( state). The button state can be interpreted using the SDL_BUTTON macro (see SDL_GetMouseState).
If the cursor is hidden ( SDL_ShowCursor(0)) and the input is grabbed ( SDL_WM_GrabInput(SDL_GRAB_ON)), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen. This is currently only implemented on Windows and Linux/Unix-a-likes.

SEE ALSO

SDL_Event, SDL_MouseButtonEvent
Tue 11 Sep 2001, 22:59 SDL