NAME¶
SDL_KeyboardEvent - Keyboard event structure
STRUCTURE DEFINITION¶
typedef struct{
Uint8 type;
Uint8 state;
SDL_keysym keysym;
} SDL_KeyboardEvent;
STRUCTURE DATA¶
- type
- SDL_KEYDOWN or SDL_KEYUP
- state
- SDL_PRESSED or SDL_RELEASED
- keysym
- Contains key press information
DESCRIPTION¶
SDL_KeyboardEvent is a member of the
SDL_Event union and is
used when an event of type
SDL_KEYDOWN or
SDL_KEYUP is reported.
The
type and
state actually report the same information, they just
use different values to do it! A keyboard event occurs when a key is released
(
type=
SDK_KEYUP or
state=
SDL_RELEASED) and when a
key is pressed (
type=
SDL_KEYDOWN or
state=
SDL_PRESSED). The information on what key was pressed or
released is in the
keysym structure.
Note:
Repeating
SDL_KEYDOWN events will occur if key repeat is enabled (see
SDL_EnableKeyRepeat).
SEE ALSO¶
SDL_Event,
SDL_keysym,
SDL_EnableKeyRepeat ,
SDL_EnableUNICODE