NAME¶
SDL_FillRect - This function performs a fast fill of the given rectangle with
some color
SYNOPSIS¶
#include "SDL.h"
int SDL_FillRect(
SDL_Surface *dst, SDL_Rect *dstrect,
Uint32 color);
DESCRIPTION¶
This function performs a fast fill of the given rectangle with
color. If
dstrect is
NULL, the whole surface will be filled with
color.
The color should be a pixel of the format used by the surface, and can be
generated by the
SDL_MapRGB or
SDL_MapRGBA functions. If the
color value contains an alpha value then the destination is simply
"filled" with that alpha information, no blending takes place.
If there is a clip rectangle set on the destination (set via
SDL_SetClipRect) then this function will clip based on the intersection
of the clip rectangle and the
dstrect rectangle and the dstrect
rectangle will be modified to represent the area actually filled.
RETURN VALUE¶
This function returns
0 on success, or
-1 on error.
SEE ALSO¶
SDL_MapRGB,
SDL_MapRGBA,
SDL_BlitSurface ,
SDL_Rect