NAME¶
SDL::Rect - Defines a rectangular area
CATEGORY¶
Core, Video, Structure
SYNOPSIS¶
my $rect = SDL::Rect->new(0, 0, 50, 4);
$rect->x(1);
$rect->y(2);
$rect->w(3);
my $x = $rect->x; # 1
my $y = $rect->y; # 2
my $w = $rect->w; # 3
my $h = $rect->h; # 4
DESCRIPTION¶
An "SDL_Rect" defines a rectangular area of pixels.
METHODS¶
new¶
my $rect = SDL::Rect->new( $x, $y, $w, $h );
The constructor creates a new rectangle with the specified x, y, width and
height values.
my $x = $rect->x;
$rect->x(128);
If passed a value, this method sets the x component of the rectangle; if not, it
returns the x component of the rectangle.
my $y = $rect->y;
$rect->y(128);
If passed a value, this method sets the y component of the rectangle; if not, it
returns the y component of the rectangle.
my $w = $rect->w;
$rect->w(128);
If passed a value, this method sets the w component of the rectangle; if not, it
returns the w component of the rectangle.
my $h = $rect->h;
$rect->h(128);
If passed a value, this method sets the h component of the rectangle; if not, it
returns the h component of the rectangle.
SEE ALSO¶
SDL::Surface
AUTHORS¶
See "AUTHORS" in SDL.