other versions
- jessie 3.1.4~abc9f50-7
SoGLRenderCache(3) | Coin | SoGLRenderCache(3) |
NAME¶
SoGLRenderCache - The SoGLRenderCache class is used to cache OpenGL calls.SYNOPSIS¶
#include <Inventor/caches/SoGLRenderCache.h> Inherits SoCache.Public Member Functions¶
SoGLRenderCache (SoState *state)
Protected Member Functions¶
virtual void destroy (SoState *state)
Detailed Description¶
The SoGLRenderCache class is used to cache OpenGL calls.Constructor & Destructor Documentation¶
SoGLRenderCache::SoGLRenderCache ( SoState *state)¶
Constructor with state being the current state.SoGLRenderCache::~SoGLRenderCache () [virtual]¶
Destructor.Member Function Documentation¶
void SoGLRenderCache::open ( SoState *state)¶
Opens the cache. All GL calls will be cached until close() is called. See also:close()
call()
void SoGLRenderCache::close (void)¶
Closes the cache. Should be called after all GL calls. See also:open()
void SoGLRenderCache::call ( SoState *state)¶
Executes the cached display list. See also:open()
int SoGLRenderCache::getCacheContext (void) const¶
Returns the cache context of this cache. This is used to quickly determine if cache can be used for a state. This method is an extension versus the Open Inventor API.SbBool SoGLRenderCache::isValid (const SoState *state) const [virtual]¶
Return TRUE if this cache is valid, FALSE otherwise. Reimplemented from SoCache.void SoGLRenderCache::addNestedCache ( SoGLDisplayList *child) [virtual]¶
Adds a display list which is called from this cache. This is to make sure the child display list isn't destroyed too early.void SoGLRenderCache::destroy ( SoState *state) [protected], [virtual]¶
Can be overridden by subclasses to clean up before they are deleted. Default method does nothing. Reimplemented from SoCache.Author¶
Generated automatically by Doxygen for Coin from the source code.Thu May 29 2014 | Version 4.0.0a |