NAME¶
pitchplay - wrapper script to play audio tracks with cdda2wav with different
pitches through a soundcard (cdda2wav must have soundcard support enabled).
SYNOPSIS¶
pitchplay <track a> <pitch a> <track b> <pitch
b>...
DESCRIPTION¶
pitchplay allows playback of audio tracks with cdda2wav with pitches
specified in percentage with 100% being the original pitch, 50% being one
octave lower, 200% one octave higher.
EXAMPLES¶
pitchplay 1 90 3 140 5 50
will play track 1 with a pitch of 90%, track 3 with a pitch of 140%, and track 5
with a pitch of 50%.
SEE ALSO¶
cdda2wav(1)
AUTHOR¶
cdda2was was written by Joerg Schilling <js@cs.tu-berlin.de> and
others.
This manpage describes the program implementation of
pitchplay as shipped
by the cdrkit distribution. See
http://alioth.debian.org/projects/debburn/ for details. It is a spinoff
from the original program distributed by the cdrtools project. However, the
cdrtools developers are not involved in the development of this spinoff and
therefore shall not be made responsible for any problem caused by it. Do not
try to get support for this program by contacting the original authors.
If you have support questions, send them to
debburn-devel@lists.alioth.debian.org
If you have definitely found a bug, send a mail to this list or to
submit@bugs.debian.org
writing at least a short description into the Subject and "Package:
cdrkit" into the first line of the mail body.
This manual page was written by Oleksandr Moskalenko <malex@tagancha.org>,
for the Debian GNU/Linux system. It may be used by other distributions without
contacting the author. Any mistakes or omissions in the manual page are my
fault; inquiries about or corrections to this manual page should be directed
to me (and not to the primary author).