NAME¶
chocolate-server - dedicated server for chocolate-doom
SYNOPSIS¶
chocolate-server [OPTIONS]
DESCRIPTION¶
Chocolate Doom is a modern doom engine designed to behave as similar to the
original doom game as is possible.
chocolate-server is a dedicated server for Chocolate Doom. It is
equivalent to running
chocolate-doom with the "-dedicated"
option.
Game options are not specified to the server, which merely acts to retransmit
data between players in the game; parameters for the game should be specified
by the first player to connect to the server, who is designated the
controlling player.
OPTIONS¶
- -ignoreversion
- Ignore version mismatches between the server and the client. Using this
option may cause game desyncs to occur, or differences in protocol may
mean the netgame will simply not function at all.
- -port <n>
- Use the specified UDP port for communications, instead of the default
(2342).
- -privateserver
- Don't register with the global master server.
- -servername <name>
- Specify a name for the server.
SEE ALSO¶
chocolate-doom(6),
chocolate-setup(6)
AUTHOR¶
Chocolate Doom is written and maintained by Simon Howard.
This manual was written by Jon Dowland.
COPYRIGHT¶
Copyright © id Software Inc. Copyright © 2005-8 Simon Howard.
This is free software. You may redistribute copies of it under the terms of the
GNU General Public License <
http://www.gnu.org/licenses/gpl.html>. There
is NO WARRANTY, to the extent permitted by law.