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al_get_opengl_proc_address(3alleg5) Allegro reference manual() | al_get_opengl_proc_address(3alleg5) Allegro reference manual() |
NAME¶
al_get_opengl_proc_address - Allegro 5 APISYNOPSIS¶
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#include <allegro5/allegro_opengl.h> void *al_get_opengl_proc_address(const char *name)
DESCRIPTION¶
Helper to get the address of an OpenGL symbol Example: How to get the function glMultiTexCoord3fARB that comes with ARB's Multitexture extension:-
// define the type of the function ALLEGRO_DEFINE_PROC_TYPE(void, MULTI_TEX_FUNC, (GLenum, GLfloat, GLfloat, GLfloat)); // declare the function pointer MULTI_TEX_FUNC glMultiTexCoord3fARB; // get the address of the function glMultiTexCoord3fARB = (MULTI_TEX_FUNC) al_get_opengl_proc_address( "glMultiTexCoord3fARB");
Note: Under Windows, OpenGL functions may need a special calling
convention, so it's best to always use the ALLEGRO_DEFINE_PROC_TYPE macro when
declaring function pointer types for OpenGL functions.
Parameters:
name - The name of the symbol you want to link to.