NAME¶
exscale - Loading PCX files and bitmap stretching. Allegro game programming
library.
SYNOPSIS¶
#include <allegro.h>
Example exscale
DESCRIPTION¶
This example demonstrates how to use PCX files, palettes and stretch blits. It
loads a PCX file, sets its palette and does some random stretch_blits. Don't
worry - it's VERY slowed down using vsync().
SEE ALSO¶
BITMAP(3alleg4),
END_OF_MAIN(3alleg4),
PALETTE(3alleg4),
SCREEN_H(3alleg4),
SCREEN_W(3alleg4),
allegro_error(3alleg4),
allegro_init(3alleg4),
allegro_message(3alleg4),
blit(3alleg4),
destroy_bitmap(3alleg4),
install_keyboard(3alleg4),
keypressed(3alleg4),
load_pcx(3alleg4),
replace_filename(3alleg4),
screen(3alleg4),
set_gfx_mode(3alleg4),
set_palette(3alleg4),
stretch_blit(3alleg4),
vsync(3alleg4)