NAME¶
excustom - Creating custom GUI objects. Allegro game programming library.
SYNOPSIS¶
#include <allegro.h>
Example excustom
DESCRIPTION¶
A follow up of the exgui.c example showing how to customise the default Allegro
framework. In this case a dialog procedure animates a graphical clock without
disrupting other GUI dialogs. A more simple option shows how to dynamically
change the font used by all GUI elements.
SEE ALSO¶
BITMAP(3alleg4),
DATAFILE(3alleg4),
DIALOG(3alleg4),
END_OF_MAIN(3alleg4),
FONT(3alleg4),
allegro_error(3alleg4),
allegro_init(3alleg4),
allegro_message(3alleg4),
blit(3alleg4),
circle(3alleg4),
circlefill(3alleg4),
clear_to_color(3alleg4),
create_bitmap(3alleg4),
d_button_proc(3alleg4),
d_check_proc(3alleg4),
d_clear_proc(3alleg4),
d_edit_proc(3alleg4),
desktop_palette(3alleg4),
destroy_bitmap(3alleg4),
do_dialog(3alleg4),
fixcos(3alleg4),
fixed(3alleg4),
fixmul(3alleg4),
fixsin(3alleg4),
fixtoi(3alleg4),
font(3alleg4),
install_keyboard(3alleg4),
install_mouse(3alleg4),
install_timer(3alleg4),
itofix(3alleg4),
key(3alleg4),
line(3alleg4),
load_datafile(3alleg4),
makecol(3alleg4),
object_message(3alleg4),
replace_filename(3alleg4),
screen(3alleg4),
set_gfx_mode(3alleg4),
set_palette(3alleg4),
unload_datafile(3alleg4)