NAME¶
d_text_proc, d_ctext_proc, d_rtext_proc - Dialogs procedure drawing text onto
the screen. Allegro game programming library.
SYNOPSIS¶
#include <allegro.h>
int d_text_proc(int msg, DIALOG *d, int c);
int d_ctext_proc(int msg, DIALOG *d, int c);
int d_rtext_proc(int msg, DIALOG *d, int c);
DESCRIPTION¶
These draw text onto the screen. The dp field should point to the string to
display. d_ctext_proc() centers the string horizontally, and d_rtext_proc()
right aligns it. Any '&' characters in the string will be replaced with
lines underneath the following character, for displaying keyboard shortcuts
(as in MS Windows). To display a single ampersand, put "&&".
To draw the text in something other than the default font, set the dp2 field
to point to your custom font data.
SEE ALSO¶
exgui(3alleg4),
exrgbhsv(3alleg4)