NAME¶
d_check_proc - Dialog procedure implementing a check box object. Allegro game
programming library.
SYNOPSIS¶
#include <allegro.h>
int d_check_proc(int msg, DIALOG *d, int c);
DESCRIPTION¶
This is an example of how you can derive objects from other objects. Most of the
functionality comes from d_button_proc(), but it displays itself as a check
box. If the d1 field is non-zero, the text will be printed to the right of the
check, otherwise it will be on the left.
Note: the object width should allow space for the text as well as the check box
(which is square, with sides equal to the object height).
SEE ALSO¶
excustom(3alleg4),
exgui(3alleg4)