NAME¶
icetResetTiles -- clears out all tile definitions.
Synopsis¶
#include <IceT.h>
void icetResetTiles( |
void |
); |
Description¶
IceT defines its display as a set of tiles.
icetResetTiles will
empty this set. The set of tiles is filled again with calls to
icetAddTile.
As a side effect,
icetResetTiles will also zero out the renderable window
size (specified with state variables
ICET_PHYSICAL_RENDER_WIDTH and
ICET_PHYSICAL_RENDER_HEIGHT). The size will be reset with calls to
icetAddTile.
Errors¶
None.
Warnings¶
None.
Bugs¶
None known.
Notes¶
As a rule, a call to
icetResetTiles should always be followed with one or
more calls to
icetAddTile.
icetDrawFrame,
icetCompositeImage, and
icetGLDrawFrame will not work properly
if no tiles are in existence.
Copyright¶
Copyright (C)2003 Sandia Corporation
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, the U.S.
Government retains certain rights in this software.
This source code is released under the New BSD License.
See Also¶
icetAddTile(3)