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TTF_RenderUNICODE_Shaded_Wrapped(3) SDL_ttf3 FUNCTIONS TTF_RenderUNICODE_Shaded_Wrapped(3)

NAME

TTF_RenderUNICODE_Shaded_Wrapped - Render word-wrapped UCS-2 text at high quality to a new 8-bit surface.

SYNOPSIS

#include "SDL3_ttf/SDL_ttf.h"
SDL_Surface * TTF_RenderUNICODE_Shaded_Wrapped(TTF_Font *font,
                const Uint16 *text, SDL_Color fg, SDL_Color bg, Uint32 wrapLength);

DESCRIPTION

This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the specified background color, while other pixels have varying degrees of the foreground color. This function returns the new surface, or NULL if there was an error.

Text is wrapped to multiple lines on line endings and on word boundaries if it extends beyond wrapLength in pixels.

If wrapLength is 0, this function will only wrap on newline characters.

Please note that this function is named "Unicode" but currently expects UCS-2 encoding (16 bits per codepoint). This does not give you access to large Unicode values, such as emoji glyphs. These codepoints are accessible through the UTF-8 version of this function.

You can render at other quality levels with

TTF_RenderUNICODE_Solid_Wrapped ,

TTF_RenderUNICODE_Blended_Wrapped , and

TTF_RenderUNICODE_LCD_Wrapped .

FUNCTION PARAMETERS

the font to render with.
text to render, in UCS-2 encoding.
the foreground color for the text.

RETURN VALUE

Returns a new 8-bit, palettized surface, or NULL if there was an error.

AVAILABILITY

This function is available since SDL_ttf 3.0.0.

SEE ALSO

TTF_RenderUTF8_Shaded_Wrapped(3)

SDL_ttf 3.0.0 SDL_ttf