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TTF_RenderUNICODE_LCD(3) SDL_ttf3 FUNCTIONS TTF_RenderUNICODE_LCD(3)

NAME

TTF_RenderUNICODE_LCD - Render UCS-2 text at LCD subpixel quality to a new ARGB surface.

SYNOPSIS

#include "SDL3_ttf/SDL_ttf.h"
SDL_Surface * TTF_RenderUNICODE_LCD(TTF_Font *font,
                const Uint16 *text, SDL_Color fg, SDL_Color bg);

DESCRIPTION

This function will allocate a new 32-bit, ARGB surface, and render alpha-blended text using FreeType's LCD subpixel rendering. This function returns the new surface, or NULL if there was an error.

This will not word-wrap the string; you'll get a surface with a single line of text, as long as the string requires. You can use

TTF_RenderUNICODE_LCD_Wrapped () instead if you need to wrap the output to multiple lines.

This will not wrap on newline characters.

Please note that this function is named "Unicode" but currently expects UCS-2 encoding (16 bits per codepoint). This does not give you access to large Unicode values, such as emoji glyphs. These codepoints are accessible through the UTF-8 version of this function.

You can render at other quality levels with

TTF_RenderUNICODE_Solid ,

TTF_RenderUNICODE_Shaded , and

TTF_RenderUNICODE_Blended .

FUNCTION PARAMETERS

the font to render with.
text to render, in UCS-2 encoding.
the foreground color for the text.
the background color for the text.

RETURN VALUE

Returns a new 32-bit, ARGB surface, or NULL if there was an error.

AVAILABILITY

This function is available since SDL_ttf 3.0.0.

SEE ALSO

TTF_RenderUTF8_LCD(3)

SDL_ttf 3.0.0 SDL_ttf