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TTF_RenderText_Shaded(3) SDL_ttf3 FUNCTIONS TTF_RenderText_Shaded(3)

NAME

TTF_RenderText_Shaded - Render Latin1 text at high quality to a new 8-bit surface.

SYNOPSIS

#include "SDL3_ttf/SDL_ttf.h"
SDL_Surface * TTF_RenderText_Shaded(TTF_Font *font,
                const char *text, SDL_Color fg, SDL_Color bg);

DESCRIPTION

This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the specified background color, while other pixels have varying degrees of the foreground color. This function returns the new surface, or NULL if there was an error.

This will not word-wrap the string; you'll get a surface with a single line of text, as long as the string requires. You can use

TTF_RenderText_Shaded_Wrapped () instead if you need to wrap the output to multiple lines.

This will not wrap on newline characters.

You almost certainly want TTF_RenderUTF8_Shaded () unless you're sure you have a 1-byte Latin1 encoding. US ASCII characters will work with either function, but most other Unicode characters packed into a constchar* will need UTF-8.

You can render at other quality levels with

TTF_RenderText_Solid ,

TTF_RenderText_Blended , and

TTF_RenderText_LCD .

FUNCTION PARAMETERS

the font to render with.
text to render, in Latin1 encoding.
the foreground color for the text.
the background color for the text.

RETURN VALUE

Returns a new 8-bit, palettized surface, or NULL if there was an error.

AVAILABILITY

This function is available since SDL_ttf 3.0.0.

SEE ALSO

TTF_RenderUTF8_Shaded(3), TTF_RenderUNICODE_Shaded(3)

SDL_ttf 3.0.0 SDL_ttf