table of contents
- experimental 3~git20240320~6e260a2+ds-1
TTF_RenderText_Blended_Wrapped(3) | SDL_ttf3 FUNCTIONS | TTF_RenderText_Blended_Wrapped(3) |
NAME¶
TTF_RenderText_Blended_Wrapped - Render word-wrapped Latin1 text at high quality to a new ARGB surface.
SYNOPSIS¶
#include "SDL3_ttf/SDL_ttf.h"
SDL_Surface * TTF_RenderText_Blended_Wrapped(TTF_Font *font, const char *text, SDL_Color fg, Uint32 wrapLength);
DESCRIPTION¶
This function will allocate a new 32-bit, ARGB surface, using alpha blending to dither the font with the given color. This function returns the new surface, or NULL if there was an error.
Text is wrapped to multiple lines on line endings and on word boundaries if it extends beyond wrapLength in pixels.
If wrapLength is 0, this function will only wrap on newline characters.
You almost certainly want
TTF_RenderUTF8_Blended_Wrapped () unless you're sure you have a 1-byte Latin1 encoding. US ASCII characters will work with either function, but most other Unicode characters packed into a constchar* will need UTF-8.
You can render at other quality levels with
TTF_RenderText_Solid_Wrapped ,
TTF_RenderText_Shaded_Wrapped , and
TTF_RenderText_LCD_Wrapped .
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns a new 32-bit, ARGB surface, or NULL if there was an error.
AVAILABILITY¶
This function is available since SDL_ttf 3.0.0.
SEE ALSO¶
TTF_RenderUTF8_Blended_Wrapped(3), TTF_RenderUNICODE_Blended_Wrapped(3)
SDL_ttf 3.0.0 | SDL_ttf |