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Mix_SetReverseStereo(3) SDL_mixer3 FUNCTIONS Mix_SetReverseStereo(3)

NAME

Mix_SetReverseStereo - Cause a channel to reverse its stereo.

SYNOPSIS

#include "SDL3_mixer/SDL_mixer.h"
int Mix_SetReverseStereo(int channel, int flip);

DESCRIPTION

This is handy if the user has his speakers hooked up backwards, or you would like to have a trippy sound effect.

Calling this function with flip set to non-zero reverses the chunks's usual channels. If flip is zero, the effect is unregistered.

This uses the Mix_RegisterEffect () API internally, and thus is probably more CPU intensive than having the user just plug in his speakers correctly. Mix_SetReverseStereo () returns without registering the effect function if the audio device is not configured for stereo output.

If you specify MIX_CHANNEL_POST
for channel , then this effect is used on the final mixed stream before sending it on to the audio device (a posteffect).

Note that unlike most SDL and SDL_mixer functions, this function returns zero if there's an error, not on success. We apologize for the API design inconsistency here.

FUNCTION PARAMETERS

The mixer channel to reverse, or MIX_CHANNEL_POST .
non-zero to reverse stereo, zero to disable this effect.

RETURN VALUE

Returns zero if error (no such channel or

Mix_RegisterEffect () fails), nonzero if reversing effect is enabled. Note that an audio device in mono mode is a no-op, but this call will return successful in that case. Error messages can be retrieved from Mix_GetError ().

AVAILABILITY

This function is available since SDL_mixer 3.0.0.

SDL_mixer 3.0.0 SDL_mixer