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- experimental 3~git20240319~12fb85e+ds-1
Mix_SetReverseStereo(3) | SDL_mixer3 FUNCTIONS | Mix_SetReverseStereo(3) |
NAME¶
Mix_SetReverseStereo - Cause a channel to reverse its stereo.
SYNOPSIS¶
#include "SDL3_mixer/SDL_mixer.h"
int Mix_SetReverseStereo(int channel, int flip);
DESCRIPTION¶
This is handy if the user has his speakers hooked up backwards, or you would like to have a trippy sound effect.
Calling this function with flip set to non-zero reverses the chunks's usual channels. If flip is zero, the effect is unregistered.
This uses the Mix_RegisterEffect () API internally, and thus is probably more CPU intensive than having the user just plug in his speakers correctly. Mix_SetReverseStereo () returns without registering the effect function if the audio device is not configured for stereo output.
If you specify MIX_CHANNEL_POST
for channel , then this effect is used on the final mixed stream
before sending it on to the audio device (a posteffect).
Note that unlike most SDL and SDL_mixer functions, this function returns zero if there's an error, not on success. We apologize for the API design inconsistency here.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns zero if error (no such channel or
Mix_RegisterEffect () fails), nonzero if reversing effect is enabled. Note that an audio device in mono mode is a no-op, but this call will return successful in that case. Error messages can be retrieved from Mix_GetError ().
AVAILABILITY¶
This function is available since SDL_mixer 3.0.0.
SDL_mixer 3.0.0 | SDL_mixer |