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IMG_Quit(3) SDL_image3 FUNCTIONS IMG_Quit(3)

NAME

IMG_Quit - Deinitialize SDL_image.

SYNOPSIS

#include "SDL3_image/SDL_image.h"
void IMG_Quit(void);

DESCRIPTION

This should be the last function you call in SDL_image, after freeing all other resources. This will unload any shared libraries it is using for various codecs.

After this call, a call to IMG_Init (0) will return 0 (no codecs loaded).

You can safely call IMG_Init () to reload various codec support after this call.

Unlike other SDL satellite libraries, calls to IMG_Init
do not stack; a single call to IMG_Quit () will deinitialize everything and does not have to be paired with a matching IMG_Init
call. For that reason, it's considered best practices to have a single

IMG_Init
and IMG_Quit
call in your program. While this isn't required, be aware of the risks of deviating from that behavior.

AVAILABILITY

This function is available since SDL_image 3.0.0.

SEE ALSO

IMG_Init(3)

SDL_image 3.0.0 SDL_image