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SDL_SetWindowGrab(3) SDL3 FUNCTIONS SDL_SetWindowGrab(3)

NAME

SDL_SetWindowGrab - Set a window's input grab mode.

SYNOPSIS

#include "SDL3/SDL.h"
int SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabbed);

DESCRIPTION

When input is grabbed, the mouse is confined to the window. This function will also grab the keyboard if

SDL_HINT_GRAB_KEYBOARD is set. To grab the keyboard without also grabbing the mouse, use

SDL_SetWindowKeyboardGrab ().

If the caller enables a grab while another window is currently grabbed, the other window loses its grab in favor of the caller's window.

FUNCTION PARAMETERS

the window for which the input grab mode should be set

SDL_TRUE
to grab input or SDL_FALSE
to release input

RETURN VALUE

Returns 0 on success or a negative error code on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_GetGrabbedWindow(3), SDL_GetWindowGrab(3)

SDL 3.1.0 SDL