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SDL_SetTextInputRect(3) SDL3 FUNCTIONS SDL_SetTextInputRect(3)

NAME

SDL_SetTextInputRect - Set the rectangle used to type Unicode text inputs.

SYNOPSIS

#include "SDL3/SDL.h"
int SDL_SetTextInputRect(const SDL_Rect *rect);

DESCRIPTION

Native input methods will place a window with word suggestions near it, without covering the text being inputted.

To start text input in a given location, this function is intended to be called before SDL_StartTextInput , although some platforms support moving the rectangle even while text input (and a composition) is active.

Note: If you want to use the system native IME window, try setting hint SDL_HINT_IME_SHOW_UI

to 1 , otherwise this function won't give you any feedback.

FUNCTION PARAMETERS

the SDL_Rect
structure representing the rectangle to receive text (ignored if NULL)

RETURN VALUE

Returns 0 on success or a negative error code on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_StartTextInput(3)

SDL 3.1.0 SDL