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SDL_SetAudioStreamFrequencyRatio(3) SDL3 FUNCTIONS SDL_SetAudioStreamFrequencyRatio(3)

NAME

SDL_SetAudioStreamFrequencyRatio - Change the frequency ratio of an audio stream.

SYNOPSIS

#include "SDL3/SDL.h"
int SDL_SetAudioStreamFrequencyRatio(SDL_AudioStream *stream, float ratio);

DESCRIPTION

The frequency ratio is used to adjust the rate at which input data is consumed. Changing this effectively modifies the speed and pitch of the audio. A value greater than 1.0 will play the audio faster, and at a higher pitch. A value less than 1.0 will play the audio slower, and at a lower pitch.

This is applied during SDL_GetAudioStreamData , and can be continuously changed to create various effects.

FUNCTION PARAMETERS

The stream the frequency ratio is being changed
The frequency ratio. 1.0 is normal speed. Must be between 0.01 and 100.

RETURN VALUE

Returns 0 on success, or -1 on error.

THREAD SAFETY

It is safe to call this function from any thread, as it holds a stream-specific mutex while running.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_GetAudioStreamFrequencyRatio(3), SDL_SetAudioStreamFormat(3)

SDL 3.1.0 SDL