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- experimental 3.1.0+ds-1
SDL_RenderReadPixels(3) | SDL3 FUNCTIONS | SDL_RenderReadPixels(3) |
NAME¶
SDL_RenderReadPixels - Read pixels from the current rendering target.
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_Surface * SDL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect);
DESCRIPTION¶
The returned surface should be freed with
SDL_DestroySurface () WARNING : This is a very slow operation, and should not be used frequently. If you're using this on the main rendering target, it should be called after rendering and before SDL_RenderPresent ().
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns a new SDL_Surface
on success or NULL on failure; call SDL_GetError () for more
information.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SDL 3.1.0 | SDL |