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- experimental 3.1.0+ds-1
SDL_ReloadGamepadMappings(3) | SDL3 FUNCTIONS | SDL_ReloadGamepadMappings(3) |
NAME¶
SDL_ReloadGamepadMappings - Reinitialize the SDL mapping database to its initial state.
SYNOPSIS¶
#include "SDL3/SDL.h"
int SDL_ReloadGamepadMappings(void);
DESCRIPTION¶
This will generate gamepad events as needed if device mappings change.
RETURN VALUE¶
Returns 0 on success or a negative error code on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SDL 3.1.0 | SDL |