table of contents
- experimental 3.1.0+ds-1
SDL_ReleaseCameraFrame(3) | SDL3 FUNCTIONS | SDL_ReleaseCameraFrame(3) |
NAME¶
SDL_ReleaseCameraFrame - Release a frame of video acquired from a camera.
SYNOPSIS¶
#include "SDL3/SDL.h"
int SDL_ReleaseCameraFrame(SDL_Camera *camera, SDL_Surface *frame);
DESCRIPTION¶
Let the back-end re-use the internal buffer for camera.
This function _must_ be called only on surface objects returned by
SDL_AcquireCameraFrame (). This function should be called as quickly as possible after acquisition, as SDL keeps a small FIFO queue of surfaces for video frames; if surfaces aren't released in a timely manner, SDL may drop upcoming video frames from the camera.
If the app needs to keep the surface for a significant time, they should make a copy of it and release the original.
The app should not use the surface again after calling this function; assume the surface is freed and the pointer is invalid.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns 0 on success or a negative error code on failure; call
SDL_GetError () for more information.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL 3.1.0 | SDL |