Scroll to navigation

SDL_ReleaseCameraFrame(3) SDL3 FUNCTIONS SDL_ReleaseCameraFrame(3)

NAME

SDL_ReleaseCameraFrame - Release a frame of video acquired from a camera.

SYNOPSIS

#include "SDL3/SDL.h"
int SDL_ReleaseCameraFrame(SDL_Camera *camera, SDL_Surface *frame);

DESCRIPTION

Let the back-end re-use the internal buffer for camera.

This function _must_ be called only on surface objects returned by

SDL_AcquireCameraFrame (). This function should be called as quickly as possible after acquisition, as SDL keeps a small FIFO queue of surfaces for video frames; if surfaces aren't released in a timely manner, SDL may drop upcoming video frames from the camera.

If the app needs to keep the surface for a significant time, they should make a copy of it and release the original.

The app should not use the surface again after calling this function; assume the surface is freed and the pointer is invalid.

FUNCTION PARAMETERS

opened camera device
The video frame surface to release.

RETURN VALUE

Returns 0 on success or a negative error code on failure; call

SDL_GetError () for more information.

THREAD SAFETY

It is safe to call this function from any thread.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_AcquireCameraFrame(3)

SDL 3.1.0 SDL