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SDL_GetRectIntersectionFloat(3) SDL3 FUNCTIONS SDL_GetRectIntersectionFloat(3)

NAME

SDL_GetRectIntersectionFloat - Calculate the intersection of two rectangles with float precision.

SYNOPSIS

#include "SDL3/SDL.h"
SDL_bool SDL_GetRectIntersectionFloat(const SDL_FRect * A,
                            const SDL_FRect * B,
                            SDL_FRect * result);

DESCRIPTION

If result is NULL then this function will return SDL_FALSE .

FUNCTION PARAMETERS

an SDL_FRect
structure representing the first rectangle
an SDL_FRect
structure representing the second rectangle
an SDL_FRect
structure filled in with the intersection of rectangles A and B

RETURN VALUE

Returns SDL_TRUE
if there is an intersection,

SDL_FALSE
otherwise.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_HasRectIntersectionFloat(3)

SDL 3.1.0 SDL