Scroll to navigation

SDL_GetGamepadTouchpadFinger(3) SDL3 FUNCTIONS SDL_GetGamepadTouchpadFinger(3)

NAME

SDL_GetGamepadTouchpadFinger - Get the current state of a finger on a touchpad on a gamepad.

SYNOPSIS

#include "SDL3/SDL.h"
int SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure);

FUNCTION PARAMETERS

a gamepad
a touchpad
a finger
filled with state
filled with x position
filled with y position
filled with pressure value

RETURN VALUE

Returns 0 on success or a negative error code on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_GetNumGamepadTouchpadFingers(3)

SDL 3.1.0 SDL