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SDL_GetGamepadTouchpadFinger(3) | SDL3 FUNCTIONS | SDL_GetGamepadTouchpadFinger(3) |
NAME¶
SDL_GetGamepadTouchpadFinger - Get the current state of a finger on a touchpad on a gamepad.
SYNOPSIS¶
#include "SDL3/SDL.h"
int SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure);
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns 0 on success or a negative error code on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL 3.1.0 | SDL |