Scroll to navigation

SDL_GetGamepadStringForType(3) SDL3 FUNCTIONS SDL_GetGamepadStringForType(3)

NAME

SDL_GetGamepadStringForType - Convert from an SDL_GamepadType
enum to a string.

SYNOPSIS

#include "SDL3/SDL.h"
const char* SDL_GetGamepadStringForType(SDL_GamepadType type);

DESCRIPTION

The caller should not SDL_free () the returned string.

FUNCTION PARAMETERS

an enum value for a given SDL_GamepadType

RETURN VALUE

Returns a string for the given type, or NULL if an invalid type is specified. The string returned is of the format used by

SDL_Gamepad
mapping strings.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_GetGamepadTypeFromString(3)

SDL 3.1.0 SDL