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SDL_GetGamepadBindings(3) SDL3 FUNCTIONS SDL_GetGamepadBindings(3)

NAME

SDL_GetGamepadBindings - Get the SDL joystick layer bindings for a gamepad

SYNOPSIS

#include "SDL3/SDL.h"
extern DECLSPEC SDL_GamepadBinding **SDLCALL SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count);

FUNCTION PARAMETERS

a gamepad
a pointer filled in with the number of bindings returned

RETURN VALUE

Returns a NULL terminated array of pointers to bindings which should be freed with SDL_free (), or NULL on error; call

SDL_GetError () for more details.

AVAILABILITY

This function is available since SDL 3.0.0.

SDL 3.1.0 SDL