table of contents
r3.in.ascii(1grass) | GRASS GIS User's Manual | r3.in.ascii(1grass) |
NAME¶
r3.in.ascii - Converts a 3D ASCII raster text file into a (binary) 3D raster map.
KEYWORDS¶
raster3d, import, voxel, conversion, ASCII
SYNOPSIS¶
r3.in.ascii
r3.in.ascii --help
r3.in.ascii input=name output=name
[null_value=string] [type=string]
[precision=string] [compression=string]
[tiledimension=XxYxZ] [--overwrite] [--help]
[--verbose] [--quiet] [--ui]
Flags:¶
- --overwrite
-
Allow output files to overwrite existing files - --help
-
Print usage summary - --verbose
-
Verbose module output - --quiet
-
Quiet module output - --ui
-
Force launching GUI dialog
Parameters:¶
- input=name [required]
-
Name of input file to be imported
’-’ for standard input - output=name [required]
-
Name for output 3D raster map - null_value=string
-
String representing NULL value data cell (use ’none’ if no such value)
Default: * - type=string
-
Data type used in the output raster3d map
Options: default, double, float
Default: default - precision=string
-
Number of digits used as mantissa in the internal map storage, 0 -23 for float, 0 - 52 for double, max or default
Default: default - compression=string
-
The compression method used in the output raster3d map
Options: default, zip, none
Default: default - tiledimension=XxYxZ
-
The dimensions of the tiles used in the output raster3d map (XxYxZ or default: 16x16x8)
Default: default
DESCRIPTION¶
r3.in.ascii allows a user to create a (binary) GRASS 3D raster map layer from a 3D ASCII raster input file.
The tiledimension parameter defines the dimension of the tiles used in the output file. The format is: XxYxZ
The nv parameter specifies which value to convert to NULL-value. If the specified value is none, no conversion is performed. Default is none.
NOTES¶
The data is automatically imported into the correct internal
coordinate system, that is visualized in the following picture,
independently from the specified ordering in the ASCII input file:
The volume coordinate system and tile layout of the imported voxel map |
Format¶
The format of the 3D ASCII file:
version: "grass7" order: "nsbt" or "nstb" or "snbt" or "sntb" north: floating point south: floating point east: floating point west: floating point top: floating point bottom: floating point rows: integer cols: integer levels: integer
The version and order option have been introduced in GRASS 7 in June 2011. The version option is self explaining. The order option specifies the row and depth order of the data in the input file. The supported row/depth ordering is documented in the r3.out.ascii manual page. The order of the data in the input file does not specify the data order in the generated output 3D raster map which is in any case north -> south, west -> east, bottom -> top order. So dependent on the order information the data is automatically imported into the correct internal coordinate system.
The version and order options are not mandatory. In case no version and order option is specified, the default GRASS 6 ASCII format is assumed.
This header is followed by the cell values in floating point format organized in rows with constant col and level coordinate. The rows are organized by constant level coordinate. Individual cell values are separated by space or CR.
EXAMPLES¶
4x3x2 sample. Note in case no specific ordering is specified in
the input file the upper-left (NW) corner of the bottom level comes first.
The according order option is: nsbt for north -> south, bottom -> top
ordering. This is identical with r.in.ascii for single level data. So
the y coordinate is 0 at the northern edge. north: 3.0
south: 0.0
east: 4.0
west: 0.0
top: 2.0
bottom: 0.0
rows: 3
cols: 4
levels: 2
w111x1,y1,z1 w211x2,y1,z1 w311x3,y1,z1 w411x4,y1,z1
w121x1,y2,z1 w221x2,y2,z1 w321x3,y2,z1 w421x4,y2,z1
w131x1,y3,z1 w231x2,y3,z1 w331x3,y3,z1 w431x4,y3,z1
w112x1,y1,z2 w212x2,y1,z2 w312x3,y1,z2 w412x4,y1,z2
w122x1,y2,z2 w222x2,y2,z2 w322x3,y2,z2 w422x4,y2,z2
w132x1,y3,z2 w232x2,y3,z2 w332x3,y3,z2 w432x4,y3,z2
Note that unit tests for r3.in.ascii are implemented in the test.r3.out.ascii.sh script located in the r3.out.ascii directory.
EXAMPLES¶
Please refer to the detailed examples in r3.out.ascii.
SEE ALSO¶
r.in.ascii, r3.out.ascii, v.to.rast3, g.region
AUTHORS¶
Roman Waupotitsch, Michael Shapiro, Helena Mitasova, Bill Brown, Lubos Mitas, Jaro Hofierka, Sören Gebbert
SOURCE CODE¶
Available at: r3.in.ascii source code (history)
Accessed: Saturday Jul 27 17:08:35 2024
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