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create_video_bitmap(3alleg4) Allegro manual create_video_bitmap(3alleg4)


create_video_bitmap - Creates a video memory bitmap. Allegro game programming library.


#include <allegro.h>

BITMAP *create_video_bitmap(int width, int height);


Allocates a video memory bitmap of the specified size. This can be used to allocate offscreen video memory for storing source graphics ready for a hardware accelerated blitting operation, or to create multiple video memory pages which can then be displayed by calling show_video_bitmap(). Read the introduction of this chapter for a comparison with other types of bitmaps and other specific details.

Warning: video memory bitmaps are usually allocated from the same space as the screen bitmap, so they may overlap with it; it is therefore not a good idea to use the global screen at the same time as any surfaces returned by this function.


Returns a pointer to the bitmap on success, or NULL if you have run out of video ram. Remember to destroy this bitmap before any subsequent call to set_gfx_mode().


create_bitmap(3alleg4), create_bitmap_ex(3alleg4), create_system_bitmap(3alleg4), create_sub_bitmap(3alleg4), destroy_bitmap(3alleg4), screen(3alleg4), show_video_bitmap(3alleg4), gfx_capabilities(3alleg4), is_video_bitmap(3alleg4), clear_bitmap(3alleg4), clear_to_color(3alleg4), ex3buf(3alleg4), exaccel(3alleg4), exflip(3alleg4), exupdate(3alleg4)

version 4.4.3 Allegro