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decompile(6) Games Manual decompile(6)

NAME

decompile - Engine script decompiler

SYNOPSIS

decompile -h
decompile -l
decompile -h -e <engine>
decompile [-e <engine>] [-d <file>] [-g <file>] [-D] [-G] [-u] [-v <variant>] [-s] <file>

DESCRIPTION

decompile decompiles scripts for a number of game engines.

decompile -h or decompile --help displays a short help summary.

decompile -l or decompile --list lists the supported game engines.

decompile -h -e or decompile --help --engine <engine> lists the variants available for the given engine.

Other forms of the command decompile the given file, using the game engine specified using the -e or --engine option:

groovie
Groovie, as used by The 7th Guest and The 11th Hour;
kyra2
Legend of Kyrandia: Hand of Fate;
scummv6
SCUMM v6.

Variants are specified using the -v or --variant option:

t7g
The 7th Guest (for the groovie engine);
v2
version 2, from The 11th Hour onwards (for the groovie engine);
kyra2
Legend of Kyrandia: Hand of Fate, floppy-disk version;
kyra2-talkie
Legend of Kyrandia: Hand of Fate, CD-ROM (talkie) version.

OPTIONS

-d, --dump-disassembly <file>
dumps the disassembly to the given file (standard out if file is omitted).
-g, --dump-graph <file>
dumps the control flow graph, in dot(1) format, to the given file (standard out if file is omitted).
-D, --only-disassembly
stops after disassembly; implies -d.
-G, --only-graph
stops after generating the control flow graph; implies -g.
-u, --show-unreachable
show the address and contents of unreachable groups in the script.
-s, --no-stack-effect
leaves out the stack effect when printing raw instructions.

Note that -d or -g without arguments must not be specified immediately before the input file.

AUTHORS

This manual page was adapted from the program usage information by Stephen Kitt <skitt@debian.org>, for the Debian GNU/Linux system (but may be used by others). It was last modified for scummvm-tools version 2.0.
December 9, 2017 scummvm-tools