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MINETESTMAPPER(6) Games Manual MINETESTMAPPER(6)

NAME

minetestmapper - generate an overview image of a Minetest map

SYNOPSIS

minetestmapper -i world_path -o output_image

See additional optional parameters below.

DESCRIPTION

minetestmapper generates an overview image of a minetest map. This is a port of the original minetestmapper.py to C++, that is both faster and provides more funtionality than the deprecated Python script.

MANDATORY PARAMETERS

-i world_path
Input world path.
-o output_image
Path to output image. (only PNG supported currently)

OPTIONAL PARAMETERS

--bgcolor color
Background color of image, e.g. "--bgcolor #ffffff"

--scalecolor color
Color of scale, e.g. "--scalecolor #000000"

--playercolor color
Color of player indicators, e.g. "--playercolor #ff0000"

--origincolor color
Color of origin indicator, e.g. "--origincolor #ff0000"

--drawscale
Draw tick marks

--drawplayers
Draw player indicators

--draworigin
Draw origin indicator

--drawalpha
Allow nodes to be drawn with transparency

--noshading
Don't draw shading on nodes

--min-y number
Don't draw nodes below this y value, e.g. "--min-y -25"

--max-y number
Don't draw nodes above this y value, e.g. "--max-y 75"

--backend backend
Use specific map backend; supported: *sqlite3*, *leveldb*, *redis*, *postgresql*, e.g. "--backend leveldb"

--geometry geometry
Limit area to specific geometry (*x:y+w+h* where x and y specify the lower left corner), e.g. "--geometry -800:-800+1600+1600"

--zoom factor
Zoom the image by using more than one pixel per node, e.g. "--zoom 4"

--colors path
Forcefully set path to colors.txt file (it's autodetected otherwise), e.g. "--colors ../minetest/mycolors.txt"

--scales edges
Draw scales on specified image edges (letters *t b l r* meaning top, bottom, left and right), e.g. "--scales tbr"

MORE INFORMATION

Website: https://github.com/minetest/minetestmapper

MAN PAGE AUTHOR

Daniel Moerner