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SDL_KeyboardEvent(3) | SDL API Reference | SDL_KeyboardEvent(3) |
NAME¶
SDL_KeyboardEvent - Keyboard event structureSTRUCTURE DEFINITION¶
typedef struct{ Uint8 type; Uint8 state; SDL_keysym keysym; } SDL_KeyboardEvent;
STRUCTURE DATA¶
- type
- SDL_KEYDOWN or SDL_KEYUP
- state
- SDL_PRESSED or SDL_RELEASED
- keysym
- Contains key press information
DESCRIPTION¶
SDL_KeyboardEvent is a member of the SDL_Event union and is used when an event of type SDL_KEYDOWN or SDL_KEYUP is reported.The type and state actually report the same information, they just use different values to do it! A keyboard event occurs when a key is released (type=SDK_KEYUP or state=SDL_RELEASED) and when a key is pressed (type=SDL_KEYDOWN or state=SDL_PRESSED). The information on what key was pressed or released is in the keysym structure.
Note:
Repeating SDL_KEYDOWN events will occur if key repeat is enabled (see SDL_EnableKeyRepeat).
SEE ALSO¶
SDL_Event, SDL_keysym, SDL_EnableKeyRepeat , SDL_EnableUNICODETue 11 Sep 2001, 22:59 | SDL |